Are Designers Just Copycats? The Truth About UX Originality
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Has tradition become performative? Culture today seems to live under constant pressure to stay relevant. Rituals are reshaped, symbols are polished, and heritage is neatly packaged for modern audiences. Traditions quietly shift to match trends, tastes, and whatever the moment demands. What once moved naturally from one generation to the next now arrives curated and market ready. In the name of keeping tradition alive, people have found rather profitable ways to redesign it.
And in many ways, this is inevitable. Time changes things. People change with it. What one generation treats as sacred, the next generation edits, alters, and reshapes to suit its own moment. Traditions bend, meanings shift, and ideas slowly pick up new shapes as they pass through different hands. Creative work has always moved like this. Artists look at what came before them, borrow from it, argue with it, sometimes improve it, sometimes simply recycle it. Very little appears out of nowhere. Most things we proudly call new are often just older ideas wearing better clothes.
Better clothes. Who does not like them? The same idea appears quite clearly in design, especially in the world of UX and UI. Spend enough time looking at digital products and the similarities start to show. The same navigation bars, the same card layouts, the same buttons appearing again and again across different platforms. Even when the product is new, the interface rarely feels unfamiliar. Like the outfit repeater debate. Everyone frowns upon it, yet most wardrobes run on it. Design is not very different. Are designers creating something new, or just giving old ideas better clothes?
In many ways, this repetition is not accidental. Design depends on familiarity. A button should look like a button, not something people have to pause and figure out. A menu should clearly tell customers what food is available, not confuse them with stylish calligraphy. Interfaces work best when people understand them instantly. Users arrive with expectations. They assume things will behave in ways they have already learned elsewhere. When designers follow those expectations, the experience feels smooth and natural. Not every corner of design needs a state of the art evolution. Sometimes the smartest choice is to keep things simple and familiar.

And because familiarity matters so much, designers rarely begin from absolute scratch. Much of the design world already runs on shared structures that people recognize. Tools like Figma and Wix openly provide templates, components, and readymade layouts. Things like navigation bars, cards, grids, and buttons appear again and again across products because people already know how to use them. Designers step in, arrange these pieces, adapt them, and shape them around the needs of a product. The work is not about inventing every element from nothing. It is about knowing how to use what already exists well.
This pattern may sound extremely similar to T.S Eliot’s essay ‘Tradition and Individual Talent”. Eliot argued that tradition is never separate from the present. Every new work grows out of what already exists. The past does not disappear, it just shapes the present. What we call originality is just tradition, slightly rearranged.
Seen this way, the idea of designers as copycats feels slightly misplaced. UX and UI grow by building on what already exists. Patterns repeat because people understand them. Designers simply refine them, adapt them, and make them work better. Sometimes originality is not invention. It is simply knowing what deserves to be repeated.









